Xcode 4.6 3

1.0 : First public version, supports Xcode up to version 4.6.3 1.1 : Xcode 5 removed llvm-gcc and 10.7 SDK support, grab them from Xcode 3 and 4 1.2 : Xcode 5 broke PPC assembly and linking; fix assembly and grab linker from Xcode 3. Hello, I just upgraded to 4.6.3 (from 4.6.2) and when I build my project in Xcode I'm greeted with about 20 of the same error: 'error: cast from pointer to smaller type 'il2cpparraysizet' (aka 'int') loses information' What gives? I had zero issues in 4.6.2. In this tutorial, I show how to use NSUserDefaults to save and load custom objects. NSUserDefaults can be used to store NSString, NSNumber, NSDate, NSArray. Nov 28, 2020 I’ve been running Xcode 4.6.3 on OS X Mavericks, under the impression that any build-specific tools were bundled in the Xcode application. But, it seems codesign is in /usr/bin. Whether it’s put there by one of the Xcode installers or comes with a vanilla system install, I’m not sure.

Current Documentation

* If downloaded CHM file is not browsable see this page

This SDK offers the most powerful toolset. It is the right choice if you need speed, full access to all parts of the application and want to create complex projects.

Development Environments

All downloads are hosted by Apple. Links on this site take you directly to Apple’s download pages. This is not an official Apple website. Please consider donating to help maintain it.

MAXON supports Xcode for the Mac and Visual Studio for PC. SDK Support can’t offer any support for other compiler or IDEs (e.g. no GCC compiler or Eclipse).

ReleaseWindowsmacOS
Cinema 4D S24Visual Studio 2019Apple Xcode 11 (Intel) / Apple Xcode 12 (Intel and M1)
Cinema 4D R23Visual Studio 2019Apple Xcode 11
Cinema 4D S22Visual Studio 2019Apple Xcode 11
Cinema 4D R21Visual Studio 2017 (see note in docs)Apple Xcode 10
Cinema 4D R20Visual Studio 2015 (see note in docs)Apple Xcode 9
Cinema 4D R19Visual Studio 2015Apple Xcode 8
Cinema 4D R18Visual Studio 2013Apple Xcode 7
Cinema 4D R17Visual Studio 2013Apple Xcode 6
Cinema 4D R16Visual Studio 2012Apple Xcode 5.0.2
Cinema 4D R15Visual Studio 2012Apple Xcode 4.6.3
Cinema 4D R14Visual Studio 2010Apple Xcode 4.3.2
Cinema 4D R13Visual Studio 2005Apple Xcode 3.2.6

While it is, of course, a good idea to own a CINEMA 4D license for plugin development, the free Demo version is already sufficient, as it includes the complete SDK.
Note that, depending on the C4D edition, parts of the API may not work. For example, you won’t be able to use MoGraph functionality if you only own a Prime or Visualize edition.

C++ Plugin Code Style Guide

In this document, you will find a public version detailing how we write C++ code at MAXON. Using this style guide can prove useful to facilitate collaboration and code sharing.

  • Source publication on our community Github repository.
  • Improve readability to the SDK support team.
  • Establish a common ground to share code snippets on the SDK support forum.

How to get Plugin IDs

Public resources

Latest Relevant Articles

On June the 23rd, 2021, Maxon released Cinema 4D S24 SP1 (version 24.111). Please refer to the official article on the Maxon Website for further details. You can find the updated documentation for both the C++ and Python Cinema 4D… Continue Reading

Even though Xcode 5 GM Seed is already out, I’d still like to use Xcode 4.6.3 to submit updates of my “legacy” apps. Xcode 5 ruins certain aspects of my design, plus I’d like to keep the iOS 6 look for now.

Xcode 5 uses Asset Catalogues to keep track of images, and there’s seemingly no way to convince Xcode 4.6.3 to take icon sizes other than iOS 6.

Xcode

The good news is that we can add such icons in Xcode 4 with a trick:

  • create new icons
  • copy them to your project
  • add them to your Info.plist file

Here’s how

First add your new icons to the project as usual so that they’ll be part of the bundle when you build. Next, seek out your Info.plist file. It’s usually inside the Supporting Files folder and starts with the title of your app (eg AppName-Info.plist).

Click on it to open the (godawful) Plist editor on the right. Find a value called Icon Files and expand it until you see each icon mentioned. This is just a list of all available icon files for this app.

Add a row for each new icon by clicking on the little “plus” icon inside the last row. Enter the file name of your new icon and click somewhere else (you can’t hit return). The list should look something like this:

The process is described in more detail in Apple’s Technical Note:

iOS 7 Icon Sizes

  • iPhone / iPod Touch: 120×120 (was 114×114)
  • iPad: 152×152 (was 144×144)

All devices must supply the old size icons in addition if you want to support iOS 6 and before.

—————————-

Since the iOS 7 icon file sizes have changed, developers are getting emails such as this:

Dear developer,

We have discovered one or more issues with your recent delivery for “App Name”. Your delivery was successful, but you may wish to correct the following issues in your next delivery:

Missing recommended icon file – The bundle does not contain an app icon for iPhone / iPod Touch of exactly ’120×120′ pixels, in .png format.

If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary.

Regards,

The App Store team

Adding such icons in Xcode 4 will not generate these emails (or rejections due to incorrect icon sizes).

Jay Versluis

Xcode 4.6.3

Xcode 4.6.3 Dmg Torrent

Jay is founder of WP Hosting, a boutique style managed WordPress hosting and support service. He has been working with Plesk since version 9 and is a qualified Parallels Automation Professional. In his spare time he likes to develop iOS apps and WordPress plugins, or drawing on tablet devices. He blogs about his coding journey at http://wpguru.co.uk and http://pinkstone.co.uk.